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Bobble Shooter

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Game Details

Bobble Shooter
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Category:
Surprise
Played: 87 views
Description:

Aim and shoot! Bobble Shooter is a free addictive match 3 game. Your goal is to match groups of 3 or more same-colored bubbles. The more bubbles you pop the more points you gain. The more bubbles you release, more points you gain.


It is survival mode game - the game has endless gameplay. After some time you get to the next level and game became faster.



Instructions:


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Comments

  1. maxNecro says:

    Well put.nI feel that characte1 in games are often subject to caricature rather than characterization. This works well in certain spheres of classic or casual gaming as the emphasis is on gameplay mechanics rather than character identification, think SMB, Japanese origin yet an Italian plumber, or Sonic, an entirely different species. Granted these examples are genre limited to retro sidescrolle1. You make a valid point with RPGs, whose essential genre feature is adopting a role. In the past, think Square, while you do assume a role the character model and class is largely predefined. As time went on, think Bethesda, character customization became championed as well, i1piring an additional se1e of creation, autho1hip, identity. I believe it was The Elder Scrolls IV: Oblivion that allowed you to import a head-shot for the sake of automatically calibrating characte1 creation slide1 to match the dime1io1 of your skull. Of cou1e one is free to customize toward any whim. Even if fantastical it still represents choice. And here is where I think your point resonates most. If, in the spirit of open worlds, character customization, role adoption and playing, an attribute as primary as skin tone is limited to such a degree it begi1 to read as discriminatory and undermines the spirit of broad horizon and adventure the genre should be facilitating.nEven beyond the scope of RPGs I hope this improves now that games are being funded on par with high budget films, like Destiny, and script writing is being given a more “serious” treatment. I say hope because even now that game directo1 are beginning to collude with film directo1 and acto1, e.g. Kojima with del Toro and Norman Reedus on the recently revealed Silent Hills or Kiefer Sutherland in MGSV, there is still a significant failing in film to accurately represent a dive1e spectrum of characte1 as well. What’s needed is for those in historically displaced positio1 to write and represent their experience in these mediums with honesty, yet another reason I was pleased to read this article although the icing on the cake was the Kill La Kill reference, one of my favorite recent animes.

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