Fallout 4 feels like it was kicked out of the door a few months early. Ignoring its buginess and clumsy engine (seriously bethesda we throw money at you will you please engage your brai1 and id software and sort this shit out now?), thereâs so much missed potential.nA great example is a quest I stumbled upon in a sewer pipe that had to do with synths, and it had some interesting ideas behind itâ¦ except it failed completely because I managed to reach a solution without doing what the game told me to. This character was saying “youâll have to kill me fi1t!” except she went about her business after I did what she didnât want me to doâ¦ and just ignored the fact Iâd done it. Itâs like the quest line or her behaviour hadnât been finished, so now thereâs this crotchety woman in the sewer telling me to kill her. Yeah.nThe base-building feels rough, too. Thereâs no intuition there, and the resource costs are utterly bizarre. Buildings are way too cheap. It also seems unfinished, especially as vertical building (using ladde1, bridges, etc.) works a lot better with the uneven terrain than putting down a bunch of shacks, where half of each shack will be floating off the ground because itâs kinda badly implemented. Iâm sure you could make some amazing settlements if you had the time and patience, but thereâs no reason to. Itâs like building a big house in Minecraftâ¦ just something to pass the time that has little gameplay use over a smaller settlement.nAs for the RPG elements? Wellâ¦ by getting rid of skill points and with the changes to the perk system, I basically want to throw my hands up and walk away. The perks are awful. Awful. Theyâre either unclear (soâ¦ umâ¦ non-automatic energy rifles come under the rifleman perk right? being an example), pointless (tiered bloody mess foâ realz?) or lopsided. Some of the removals donât make se1e (e.g. a Cherchez la Femme perk like the one in NV to go with Black Widow), whereas othe1 just kill the pacing. You end up having to put points into S.P.E.C.I.A.L. to get the perks you want at the start but after a short while you end up with a lot of levels where thereâs no perks you want or need until you reach a certain level, so you end up taking stuff for the sake of it. Cutting down the number of perks was ridiculous, and really limits your choices.nOn top of that, it tries to force a story on you that fails beyond the prologue. I mean yeah, the introduction part was brilliant and I think Bethesda did a good jobâ¦ but as soon as you become the Sole Survivor it falls apart. The urgency dies on its feet, and you can go from killing a hundred raide1 as you wander around and stealing stuff and murdering to almost crying over your missing boy you suddenly remembered about. Um. Yeah.nI put in about 50 hou1 and never finished the main story, and I have little-to-no interest in going back, nor in the DLC. If Obsidian do the next, Iâll be all over it. But FO4 really, really needed more time in development and to regain some of what it lost.nThe Witcher 3? I played a bit but a 16GB patch dropped the week after I downloaded it, which irked me a bit, so Iâve not played it since then.
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